Posts By Glen

Scene Breakdown: Drive

I feel like I was the last person on earth to see this movie. Positive reviews were flowing all over twitter while it was in theaters and I could never seem to drag myself to the theaters, even though it seemed right up my alley. Crime drama, slow burn story, awesome actors, intense violence, fast cars, 80’s vibe. Whatever the case, I didn’t get to see this until it finally came out on blu ray, and it completely decimated me. The artistry of it is kind of hard to believe in this day and age, where the people with money can’t seem take a risk to save their family’s life. A lot of industry talk with the film has centered around its use of dissolves, and that is what really struck me as well. Personally, I am not a big fan of them. They have to be used sparingly, in my mind, and only at specific times. This comes from a lot of abuse early in my career due to a producer that required them on every transition. Well, this film just threw that ideology back in my face, and time and time again proved that the dissolve needs a rebirth of sorts. On top of that I think the actor Ryan Gosling is a force to be reckoned with and every movie I see with him these days hammers that point home.

It has been a while since I have put the time and effort into one of these breakdowns. It took a scene of this caliber to throw me into action, and I am so glad I did. There are so many things I learned through studying this over and over, and I hope you can glean something from it as well.
Most of my analysis is from a film editorial perspective but there will certainly be comments that deal more with directing and the other disciplines. First, I have to give credit where credit is due. Drive was released theatrically in 2011. The Director was Nicolas Winding Refn, the Film Editor was Mat Newman, and the Cinematographer was Newton Thomas Sigel. In new form I must include the Sound Designers, Lon Bender and Victor Ray Ennis, as well as the Composer, Cliff Martinez, who I am guilty of forgetting to credit in previous posts. This scene comes right after the notorious elevator scene at the 1-hour, 13-minute, and 23 second mark and is just over 2 minutes long.

[quicktime]http://coldpost.tv/wp-content/uploads/2012/04/Driver_Web sm.mp4[/quicktime]

 

.

1) This is actually the last shot of the previous scene, but it leads nicely into the scene I have been looking at so I included it here. It is the completion of a pretty intense scene in the movie where the main character, known only as Driver, utterly destroys another man in an elevator while his love interest looks on. At the end of the scene she has exited the elevator and Driver is left standing there as the door closes. Through the last couple shots there has been a steady tone playing in the score. Just after the sound of the elevator door shutting, another deep tone rises in volume and leads us into a hard cut to the next scene.

The back of Driver's jacket

.



2) From the well lit elevator we move to the dark interior of Driver’s car as it speeds along. Now, in addition to the steady throbbing tones that have continued on from the last scene, there is the introduction of a loud distortion like effect on the sound design. It sounds like a mixture of crackling, wind noise, and car engine sounds.
It is appropriate that we smash to this new scene after the violent explosion that finished out the previous one. Emotionally, we are still reeling from what happened. After the actual act is finished, the editor gives us us a 30 second moment of silence to let it sink in and then uses this hard visual and auditory cut to wipe the slate clean and lead us somewhere else emotionally.

shot of Driver in car from behind him

.


3) We cut to a close up profile shot of Driver. We have not seen his face since his reaction after the murder, and for the rest of this scene we never look him directly in the eyes, but only get to see a side of him. It is extremely fitting that we never get personable with him, the cinematography mimics his guarded personality.

close up of Drivers face from the side

.


4) The slam of a car door marks the cut to a new setup. The character Shannon is meeting up with Driver, who has been waiting for him. This is another profile shot of our characters. I love the long pauses that populate all the dialogue scenes in this movie. After slamming the door, Shannon limps up to Driver and it is almost 5 seconds before Driver says anything, and when he finally does there is a good pause between each phrase. It gives weight to every line.

Driver and Shannon stand outside their cars

.


5) Almost as if it were an exclamation mark, we go to a new shot of headlights on the road from the perspective of Driver back in his car. Going back to the delivery style I brought up in the previous note, it is what allows this cut to accent Driver’s line, “and they know where I live”. Because we have been conditioned to accept these slow deliveries and long camera shots throughout the movie, when a jarring cut breaks into one of these pauses it emphasizes that previous line. I feel like it empowers editorial decisions to be used more as punctuation than in the average film. Editing is the invisible art but movies like this show that it can also be brought to the forefront as a visible player in the film’s style.

Driver's perspective as he drives down the street

.


6) Back in the two shot between the cars, the camera continues dollying in as Shannon states his case in true wimpy Shannon fashion. Oh, Shannon.

Driver and Shannon stand outside their cars

.


7) As the cutaway to the car acted as a post accent to the dialogue in shot 4, this car cutaway is used in a similar way but to accent what is going to happen next. It gives a little dramatic separation between Shannon’s excuses and Driver’s response. This shot is very effective in that way alone, but even more so due to the quick breath that Driver takes right before the cut. So not only does it have structural importance, but material importance as well. This breath emphasizes the physical outburst Driver has in the next shot. Even though this car shot exists in a different time and space it ties directly into the shot that follows, as if Driver’s first reaction to Shannon is a angry breath. The motion of the quick breath initiates the cut as well, tying the two shots together and softening the actual cut a bit. This just reiterates how important footage selection is for an editor. This section of the shot is so deliberately put here and so beautifully impacts the beginning of this scene.

The side of Driver's face in the car  

.


8) Driver leaps out at Shannon, grabbing him around the neck, and slams him against the car. He then asks, “What did you say?”. After such a large and violent outburst, this quiet and controlled line delivery is a perfectly contrasting match. Also, the thump sound of Shannon’s body hiting the car works so well. It nicely compliments the other, higher pitched sounds of fabric rustling.

Driver grabs Shannon by the shirt outside their cars

.


9) Here is another cut to the profile shot of Driver in his car. I won’t say much more about the emotional punctuation, but it works as the exclamation point to the previous shot. I do have to comment on an editorial style point that is widely used here in this scene as well as throughout the film. At the very beginning we see Driver in his car and assume it is a linear story vehicle to get from the scene in the elevator to the scene with Shannon. That he very literally drove from one location to the other. But as the scene goes on you get more and more shots of him driving, and less and less assurance of “when” he is driving. Looking over this scene, time and time again, I don’t know if these driving events would have happened after the elevator or after the conversation with Shannon. That is kind of the point though, it doesn’t matter when he did this, it only matters as a way of rearranging and accenting the scene at hand. There are many other scenes where this non linear storytelling pattern is used and it really creates the whole vibe of this film.

Side of Driver's face in his car

.


10) This is the last cut for a while. It is also the beginning of a shift to another editorial style largely prevalent in the movie, a style of using very long dissolves and superimposes across a scene. What feels so different is these dissolves don’t happen in the usual sense of showing the passage of time.

The camera has continued its dolly move into the actors. A couple shots ago we were in a medium wide shot with both characters living in the center of the frame. Now we have travelled into a medium close up where the characters are heavily weighted to the left side of the frame, almost in an over the shoulder shot from behind Driver. It is a wonderfully executed camera move that slowly transforms over the scene to get us closer to the actors as the intensity of the scene picks up. In a lot of cases this would happen by going to closer and closer shots as the scene progressed but they achieve this through one camera move intercut with the non linear car shots.
Drivers starts to say, “I should F#@*-ing kill you” and the first of many dissolves begins. The dissolve lasts between 4 and 5 seconds and resolves into the over the shoulder shot inside Driver’s car from shot #2.

Driver is yelling in Shannon's face.

Driver yelling at Shannon dissolving into the inside of the car

Driver in his car.

.


11) Just as the dissolve finishes transitioning to this shot, we hear a loud musical note and then Shannon’s line, “I just wanted him to know, that as soon as you returned the money that was the end of it, that’s all”. By going to this shot the line is being emphasized. Visually, we don’t have as much to focus on as when we were looking at Shannon’s face, so the alternative encourages more focus on the auditory aspect. Such an interesting way to highlight a line of dialogue. This point is reinforced by the shot selection here. We cannot see very much in this shot other than some of the dials and the headlights on the street outside the car. This gives us even less to look at in the shot, driving even more of the auditory focus. We do have one moment when the passing street lights illuminate Driver, but if you notice, this happens perfectly in between Shannon’s words “know” and “that”. There is also a little string hit in the music just as the lights come up. I might be stretching too much there with finding meaning, but it does seem like more than just a happy little accident. The sound design for this section is more subdued than it was earlier. You can still make out some engine sounds but it does not feature the loud, distorted noise used earlier for the hard cutaway. As Shannon starts his next line, another dissolve begins, returning us to the scene in the parking lot. The dissolve starts on another one of the deep musical notes and, from a visual standpoint, begins as a green streetlight washes over Driver.

Driver in his car.

Driver in his car dissolving into Driver yelling at Shannon

Driver choking Shannon

.


12) The dissolve is timed so that it ends just as Shannon finishes his line, “Let me just talk to Bernie, ok?”. It lasted 7 full seconds and then on cue Driver moves abruptly, shoving Shannon as he turns away from him. Within 2 seconds it begins dissolving again. Basically, the only moment the shot is at full opacity is during this shoving motion.

Driver choking Shannon

Driver choking Shannon dissolving into Driver's face in car

The side of Driver's face while he is in his car.

.


13) After a very quick dissolve we are back in the profile close up of Driver in his car. For the first half of the shot the only thing visible are some streetlights off in the distance. We hear Shannon’s next line of dialogue and then there is a pause. Suddenly, Driver’s face lights up in a pool of green and then, just as quickly, it dissipates. Other than a little glint off his eye, the shot is almost completely black now for 5 seconds. There is also a pause in the dialogue, allowing us to linger on Shannon’s line, “How was I supposed to know everything led to Nino?”. There is no visual or sound except for a bit of driving noise and the synthesizer notes. It is yet another editorial technique for emphasis, driving home the importance of what is being said. We hear Driver’s voice come back in, “They’re going to come looking for me”, and then my favorite dissolve of the scene starts.

The side of Driver's face while he is in his car.

Driver's face in car dissolving into Driver holding Shannon.

Driver talking to Shannon.

.


14) This film is full of beautifully designed dissolves. Part of it is the timing and decisive nature of when they start and stop, but even more so is the shot composition involved. The location of the players in the frame work wonderfully with each other across the life of the dissolve. In this case we start with a shot where Ryan Gosling’s face fills almost all of the left third of the frame. The dissolve works its magic in all the negative space occupying the rest of the frame. Because his face is the only thing even somewhat lit in the A-side shot, your focus is there. As the brightest part of the B-side shot, the fluorescent lights of the parking lot, start to appear your eye is drawn to the right. You follow the line of lights right to the face of Ryan Gosling’s as it finishing dissolving in from the medium close up. From a story perspective, it brings you in, drawing you from the left side of frame to the right just as Driver says, “and they’re going to come for you, you understand?”. It is such a beautiful finale, where so many technical and aesthetic aspects come together to empower a moment. The fine art of crafting a scene comes from changes; if things get too repetitive we start to detach from story and this whole scene is such a shining example of changes. The rest of this shot exemplifies another pacing change. Up to this point we have not held on a shot for very long at all, there is always a cutaway or dissolve breaking it up. For this final section of dialogue we change that and hold on this two-shot for a full 26 seconds after the dissolve finishes.

Driver talking to Shannon.

.


15) For the final exclamation point to this scene, we have one more hard cut. The last question in the previous shot is Shannon asking, “what are you going to do?”. After 4 long dissolves between shots, our answer comes in a jarring cut to Driver’s face. Everything in this shot is different from the previous iterations of his profile in the car. The car is stopped and the red glow of the stoplight is washed over Driver’s face. Also, for the first time we see his eyes moving around, as he looks to right and then down. We sense an emotional level that was not apparent in the previous moments from this setting. Shannon’s question was what he was going to do, and it seems he doesn’t know yet, because he puts is head down into his hand dejectedly. It is just utterly gorgeous shot selection.

Red light splashed across Driver's face in car.

Driver rubs his eyes.

.


16) The scene finally ends on another decisive dissolve. With his head down, the shot transitions into the next scene where two other characters are talking. In yet another example of the beautifully composed dissolves from Drive, the foreground face of the incoming shot fits perfectly into the negative space to the right of Driver’s face.

Driver rubs his eyes.

Driver rubbing eyes dissolves into two crime bosses talking.

two crime bosses talking

.


If you want more discussion on this film check out this conversation with Editor Mat Newman. It discusses the dissolves in even more depth.

The Human in the Machine Interview #4: Director Jeanne Kopeck

The Human in the Machine is a continuing series of interviews with industry professionals focused on the relational aspects of the editorial process. Blog pages and bookshelves everywhere are flooded with technical information on the craft of editing, but there seems to be little out there on the human side of it all. Even though much of our work is technical based, what is at the heart of it all is spending 10-15 hours a day locked in a room, usually with other people, creating stuff. What makes those other people come back to your edit suite instead of walking down the hall to the next one? Why do so many editors and directors reference a “psychic relationship” where they instinctively know how the other would proceed with an edit? Some of my questions don’t even pertain to editing alone, but all work that involves relationships and collaboration. I think, especially in school, so much of the curriculum is geared toward the tech side instead of the human side. As much as it doesn’t seem fair, a big part of this industry is not based on raw talent and knowledge but on politics, connections, and people skills. You can either fight this truth or decide to train those muscles with the same intensity that you train your technical skill set. Hopefully each of these interviews give you a better idea of how to approach this human side of the business and how to create the work relationships that keep clients coming back for more.

Here is how Jeanne describes her climb,
I never started out to do this. I was a painter who got into computer graphics and effects work before a lot of other people…it was dumb luck, and a very fortunate meeting with Wyndham Hannaway. I consider him a God. Beyond that I have had the good fortune of working with wonderful people through the years who have given me a chance to try things, and who have been willing to share their expertise.
I worked my way up from the overnight “news” artist at KUSA, to Art Director in the late 80’s. Then spent 15 years at Citizen Pictures (went in as Art Director, left as President/ Partner). My time at Citizen was invaluable and afforded me the opportunity to direct. Five years ago, I left Citizen to form Mrs K, and though I still have a deep passion for broadcast design, over the past 18 years I have pretty much exclusively directed (hopefully with an artist’s eye). Our work is primarily national and international. In Sept. 2010 Peter and I took over complete ownership of Mrs K. and moved the company to Boulder. 2011 has been our most successful year to date. Life is good.

 

GM3- Based on your time spend locked in a room with an editor, what qualities created the best relationships. What were the worst?

JK- My favorite way to work with an editor is to take them through the footage, explain what I was thinking and leave them alone. I like to give editors space to think and take ownership of a project rather than dictate shot for shot. As a result, my favorite quality in an editor is passion. I look for people who are willing to spend time with the images/stories and can show me combinations I couldn’t have thought of on my own.

When an editor makes those unexpected connections, I’m in awe and feel I’ve witnessed magic.

GM3- What should an editor know about the director and her personality that would help the work relationship?

JK- Tell me what you think/feel….but don’t forget to listen. Before I shoot anything, I spend a LOT of time visualizing a project…so when I’m describing shots, I’m trying my hardest to give an editor a sense of “why” things look as they do. Take good notes.

I strongly believe that as “commercial artists” our job is not to showcase our personal opinions, but to find ways to honor and give voice to our clients stories/products etc. I think a mistake a lot of people make is to confuse this. The best description of this I have ever heard is “that’s why it’s called show business and not show art”. So, respect for that original “vision” and the client is imperative. I know this is a little confusing and sounds like a contradiction to my “bring yourself to the project” statement…but there is a distinction between finding creative solutions (expertise) vs. making it about what “you” think.

Also, don’t try to impress me with technical expertise…I don’t really care how it works.

GM3- How do you create a resonance with the editor and your client?

JK- By placing trust in the editor. Let’s face it…this is a business of relationships before anything else. When choosing Mrs K to execute project, a client is expecting us to make good decisions on their behalf. We take this trust very seriously. As a result, we spend a lot of time selecting our “team”. So, by the time I am in an edit bay, I have “sold” the editor and their capabilities to the client. In other words, they walk into the room already a fan…it’s the editor’s responsibility to keep it that way. Treat them with respect.

GM3- When working with an editor for the first time, what are you looking for in them to see whether there is a long term working relationship worth developing?

JK- Selfless passion and a wicked sense of humor.

GM3- What types of pet peeves do you have in terms of working with editors?

Don’t talk about all the other cool things you have worked on.
Listen first.

GM3- Could you share a little about your process is working with the ad agency? Where did the line cross from your vision and control, to their’s?

JK- It is ALWAYS their vision. My job is to help them execute that vision in the most creative and beautiful ways I can.

GM3- What qualities do you find in the clients you work with regularly? What makes you both click?

JK- Back to this being a business of relationships first. I think it’s really important to work with people you genuinely respect as humans. I am also old enough to not waste time on people who don’t care…passionately…about what they do. If you’re “calling it in” or just looking to make money…don’t call me.

GM3- What are your expectation of the editor and how they handle the project outside of just technical proficiency?

JK- I expect them to be open-minded, truthful…and more than a little talented.

The Human in the Machine Interview #3: Editor Eric Brodeur

The Human in the Machine is a continuing series of interviews with industry professionals focused on the relational aspects of the editorial process. Blog pages and bookshelves everywhere are flooded with technical information on the craft of editing, but there seems to be little out there on the human side of it all. Even though much of our work is technical based, what is at the heart of it all is spending 10-15 hours a day locked in a room, usually with other people, creating stuff. What makes those other people come back to your edit suite instead of walking down the hall to the next one? Why do so many editors and directors reference a “psychic relationship” where they instinctively know how the other would proceed with an edit? Some of my questions don’t even pertain to editing alone, but all work that involves relationships and collaboration. I think, especially in school, so much of the curriculum is geared toward the tech side instead of the human side. As much as it doesn’t seem fair, a big part of this industry is not based on raw talent and knowledge but on politics, connections, and people skills. You can either fight this truth or decide to train those muscles with the same intensity that you train your technical skill set. Hopefully each of these interviews give you a better idea of how to approach this human side of the business and how to create the work relationships that keep clients coming back for more.

 

Here is how Eric describes his road to the edit chair.

My love for film started as a young boy, sitting in an empty theater watching a final showing of the Star Wars’ re-release in southeastern Pennsylvania. Like many, it captured my imagination but I was too young to realize I could make a career of it. Decades later I left my job as a computer professional and relocated to Los Angeles. After many ups-and-downs in the film industry I discovered that picture editing was my passion; it was the perfect fit of everything I had ever done and imagined I could do. They say “timing is everything” and three years ago I got my chance to edit an independent film called Bedrooms which went on to win two Best Feature awards and recently aired on Showtime. My next project, LJE The Journey, was a Nigerian-American film which became one of Nigeria’s top grossing films of all time as well as winning awards for Best Editing and Best Feature. My current film is an urban music drama called Filly Brown and will be completed later this year.

 

Check out his work and blog at http://www.ericbrodeur.com/


GM3- what qualities do you find in the clients you work with regularly? what makes you both click?

EB- Having similar sensibilities but with a unique voice. Generally speaking we see eye-to-eye on things both in, and out of, the edit suite. That’s not to say we don’t argue about a scene. Overall there is a large amount of trust.

GM3- when working with a new client how do you go about fostering a good working relationship with them?

EB- I ask a lot of questions to get inside their head and understand their project, who they are as creatives and what goal they are aiming for. I will ask the same questions different ways to assess their consistency. I keep going until the answers don’t change.

A new client looks for confidence in their post-production team. They want me to “just handle it,” plan ahead, avoid surprises.

From a creative perspective I choose my battles but if I don’t agree with something, I explain my position. Often I will try their suggestion and contrast it with my own.

GM3- how do you “sell” a cut? what are your methods for communicating your intent or purpose of an editorial decision?

It comes down to creative or technical. Technical is usually a no-brainer: soft focus, poor framing, too shaky. On the creative side it’s about the emotion we are trying to evoke in the audience. Does the cut achieve it?

There is that in-between category…the craft of editing. You know, those “best practices” like not crossing the line, cutting on action, pre-lapping dialogue, etc.

When it comes to “selling your cut” I think the circumstances dictate the action taken. A director who understands the editorial process shouldn’t be asking for “another two frames off the tail.” There is a time and place for that but they should be focused on the characters and the story. Are we hitting the right beats? Is that the right performance? How do we feel about our character?

I defend cuts as needed and with an explanation. It doesn’t hurt to have alternate versions and show them in a way which promotes your desired cut. Although this is a collaborative process, it’s the director’s film and they have final say.

GM3- what should an editor know about the director/client and his personality that would help the working relationship?

EB- The more time you can spend outside of the edit suite, the better. Have lunch and talk about movies, documentaries, your favorite restaurants, kids, the latest Apple product, whatever. If you’re wondering about things like micro-managing, tantrums, etc., you can ask around and find other editors more than happy to share stories.

I feel it’s my job to be accommodating because you can’t get along perfectly with everyone. Accommodating doesn’t mean push-over. It’s important to be assertive but respect that, ultimately, this is the director/producer’s project. Once it’s over the choice is mine to work with them again.

GM3- how do you combat the “button-pusher” syndrome where a client is micromanaging every aspect of the edit and not incorporating you as a collaborator?

In dealing with the “button pusher” syndrome the best solution is having a conversation about it. Some directors are perfectionists and can’t help themselves. Others just don’t know how to communicate their thoughts. Those who are abusive…just walk away.

The project may also determine how to handle this. If you’re editing an indie film for ultra-low pay, it’s probably not worth it. But cutting a high-profile film which may further your career…it may be worth putting up with.

It’s important to have a goal and not let little things like this get in the way.

GM3- In managing a trouble client where the relationship has gone wrong, what types of things can you do to right the ship and bring a positive nature back to the relationship instead of just weather the storm?

EB- It’s not just the client but everyone on your team. It’s important to be proactive and avoid disasters. If I have a question or concern I put it out there for discussion. If I’m unsure how a colleague feels, I’ll ask. Not everyone will be honest in their response but reaching out is what matters most.

Some people suggest “just walk away” but it depends on the situation. I ask myself “have I honestly done everything in my power to resolve this?” Fortunately I haven’t had to do this.

GM3- How do separate your edit suite and sessions from all the other ones out here? How do you keep the clients coming back to you and your edit experience?

EB- When it comes to differentiation it’s easy to think about a particular style of cutting. That’s only a piece of it. You differentiate by being easy to work with. Check your ego. Understand people’s needs and address them. Keep cool under pressure. Solve problems. Plan ahead. Get the job done without complaint or gossip. Be nice. Have fun.

You may get hired for your trendy cutting style but you’ll get re-hired because you are agreeable and play well with others.

GM3- How do you manage a session where you have multiple clients in the suite and the decision by committee syndrome is kicking in?

EB- I consider these to be brainstorming sessions. Something isn’t working so let’s get other viewpoints. What stands out are good ideas or something we haven’t tried yet…not “nudge this 4 frames that way” or some other mechanical suggestion.

It’s important to defer to your next-in-charge…the director. Let her slug it out with other people in the room. My job is to maintain sanity and control but not necessarily lead the group. It’s important to remember whose project this is and who is ultimately responsible for it.

Spot Breakdown: “West Bank” for Sky TV

This is a slight deviation from the ongoing series of Feature Scene Breakdowns that I have neglected for the last six month or so. Being apart of the advertising industry now, I am finding myself much more attentive to the ad work that seems to assault me from every screen I own these days and I thought I should include it in this personal study. One huge upside of being within agency walls is a glorious room full of demo reels from over the years for Directors, Creative Editors, DP’s, FX Houses and even Catering companies (jokes). I have been trying to take advantage of that opportunity to study the work of the  advertising realm masters. It was in one of those reels that I discovered this little gem of a spot from New Zealand for the Sky TV news network.

“West Bank” was released in December of 2009. The agency was DDB, Auckland. The Director was Cole Webley, the Cinematographer was Travis Cline, and the Editor was Kim Bica out of Arcade Edit. For me, the beauty of the spot is in how much editorial had to play in its success, and how invisible that hand is. Invisibility has long been a description of the craft and of the editor’s role; which as of late has been changing with the new, MTV-influenced styles. In many programs, the editorial practice has become much more apparent to the viewer. Rather than seamless cuts that distract you from the fact that they are even happening, the jumpcut has certainly become a star player these days. “West Bank” is a very high energy spot that plays out entirely on a battlefield, and lends itself to a jumpcut style. The artistry is that most of the cuts, although jumpcuts by definition, are masterfully stitched together shots that appear to be continuous.

[quicktime]http://coldpost.tv/wp-content/uploads/2011/07/Kim_Bica_Reel_SkyTV_Editors_Cut_webSM.mov[/quicktime]

.


1) I am a big fan of starting scenes focused on smaller details and then transitioning to wider shots that reveal the environment we’re in. I am seeing more and more of this approach these days in contrast to the old adage of always beginning with a wide shot and then moving into close shots. Here, we open on a close-up of running feet, with the sound effects cluing us into the battle going on around us. Initially, we don’t know how this character plays into the battle because all we see are civilian running shoes and jeans. It is not till he is fully exposed in the next couple shots that we understand he is a Palestinian guerilla. I love how they chose to start with the foot mid-stride and large in the frame. It instantly draws your eye and then pulls you into the shot as it moves into the run.


.


2) Speaking of hidden cuts, I didn’t even catch this one until I started the writing process. I had already watched the spot numerous times and had even gone through it collecting stills, but didn’t snag this one until the actual breakdown began. The motion at the end of the first shot leads perfectly into this one. The feet are falling down in the frame as he jumps, revealing more of the body. When we cut to a shot of his torso in the same position and with the same relative size, even though things have changed a bit in the background, our brains fill in the gap that the camera kept tilting up to his torso. It helps that within 5 frames the talent runs out of frame and the camera has to catch back up to him. These types of cinematographic choices and the handheld style add quite a bit of energy to the entire spot, making it feel like an embedded photographer is capturing this battle. It’s possible that the editor used the same shot following this actor, but then cut out a second or two of the shot after the jump to condense the action. Right after the camera finishes panning back to the actor, we cut again.

.


3) The cut point works so nicely because it happens 4 frames after the camera picks him back up and doesn’t allow us to settle in on the character. Just as we see his outfit it cuts to a slightly wider shot where we see him firing his rifle. The sound effects that correspond with him shooting were introduced at the end of the last shot. This overlap of audio is long standing trick to smooth out cuts and give the scene a genuine feel.

.


4) We cut to a long shot of the ridge where the Palestinian was firing. We have lost the sound of the individual rifle fire and now hear men yelling and a machine gun off camera. We finally see the target, which is a soldier running across the ridge. The camera quickly starts zooming out and panning to the left, back towards where our Palestinian character was. As it zooms, there is another invisible cut I just picked up on as well. Part way through the whip pan, a cut is made to the next shot which is also mid whip. I never would have caught it if I wasn’t moving frame by frame and notice a shift.

.


5) Continuing the whip pan from the last shot, the camera travels past a man with a molotov cocktail and stops on a crouching Palestinian, before reversing direction and returning to the man with the flaming bottle. It is a great example of using the documentary style camera, where the camera seems to search for subject matter rather than just hit preplanned marks. Within two frames of coming back to the molotov, we have another subtle cut.

.


6) On frame by frame view this cut doesn’t work as well, there is is even a guy that pops up in the background of the new shot. But I have watched this over and over in realtime with no issues. It is just utter proof that continuity is not as important as we make it out to be most of the time. I can’t say at this stage of my career I would have had the confidence to make this choice as an editor, but I wish I was. The outgoing shot is still panning when the cut is made, the actor is standing in pretty much the same way, the framing is very very close, and as soon as the incoming shot starts the actor moves towards camera and starts his lines. All of these factors distract you from noticing that a cut has happened. Beautiful.

Glen Montgomery Avid Editor

.


7) We get our first cutaway, of guerillas firing on the Israeli soldiers. It comes right on the talent’s line “Palestinians protested”.

.


8) Returning to the shot on the Palestinian character’s face, he finishes his line then turns and throws the molotov cocktail. Just as he finishes his throw, the camera whips away from him as if the operator is covering himself from the explosion. The third photo below is the last frame before the cut point.



.


9) This shot creates a wonderful bridge from the previous to the next; basically tying two different locations together and distracting us from the change. It starts out with a little camera move to the left and a dutch angle that seems to continue the camera movement at the end of the last shot. 4 frames in, an explosion comes from the lower left part of the frame and throws rubble in the opposite direction of the camera move. Just as the cloud of debris lessens, we cut away.

.


10) The cut to this shot works similarly to the one from #6, the incoming shot is very similar to the last in terms of angle and the buildings in the background. The camera quickly moves in on the new talent, a different Palestinian guerrilla, who starts talking as soon as the shot begins. The camera finishes moving in close to the man, almost over his shoulder, as if the cameraman is taking cover alongside him. A couple seconds into the line, the camera starts to pan to the right and another hidden cut is made. The third still photo, below, is the last frame in this shot before the cut and you can compare it with the first incoming frame of the next.



.


11) About five frames into the pan we cut to a different take of the same camera move that is in about the same spot. The new shot is much less smokey but has more dirt on the lens. Even though the two still-frames look quite different, you don’t really notice it at real time. Makes me really think about all the times I have fretted over minor continuity issues; wasting precious time that could have gone into story development. It does help that there are new characters firing rifles and a zooming, shaky camera to distract us from the cut. After a couple seconds on the 3 Palestinians, the camera pans back into an over-the-shoulder shot of our speaker, hidden behind the wall. The third still below is of the next transition point, mid dissolve.



.


2) The transition point here is at about the same stage of the whip pan as the last cut, but this time there is a 4 or 5 frame dissolve blending the two shots together. It is mainly around the gun itself and the luminance of the sky that you can notice the dissolve happening but, as in most of the cuts, you don’t notice it in real time.

.


13) This is one of my favorite cuts of the commercial. In the last shot the Palestinian fires two shots and then it seems that a snap zoom occurs, pushing into a closer over the shoulder as he fires again. What actually happens is there’s a cut to a different shot that is in the process of zooming in on the rifle’s perspective and then past the rifle into the background. The fact that the second shot is zooming like that makes it feel more organic to me, as if it was done in camera than a cut to a closer shot. Another element it adds is a quick glimpse of a person scrambling in the background as he is fired upon. It is a small point but I think it adds a human element to a group of shots where the Guerillas are mostly firing off camera or into clouds of smoke and dust. We see again that they are firing at other people by actually seeing those other people, even if just for a second.

Colorado Editor Glen Montgomery

.


14) A series of gunshot sound effects leads us into a different scene on the battlefield. They sound very different than the gunshots we heard from the last rifle and the first one overlaps the cut, bridging the two visuals with an audio cue. We see two Israeli soldiers being fired upon. As bullets hit around them, one begins running while the other fires back and the camera moves in on the one running. This movement initiates the cut.

.


15) In a low-angle close-up, similar to the first shot of the commercial, we get a quick shot of the soldier’s boots as he is running. It is only about a second long, but adds a gritty quality and keeps with the breakneck pace of the spot.

.


16) Jumping ahead a bit in time and space, the running soldier is now closing in on a fellow soldier against a wall as it explodes in front of them. This explosion is going to be the transitionary element to the next scene.

.


17) In a new shot, the perspective shifts from third person to the running soldier’s POV. We see the explosion in front of us, debris covering the frame. The camera rocks to the right as it’s hit by the blast and then comes down on some burnt out rubble at the base of the explosion. The sound design helps push this POV with a dull ringing tone that stays over the next 4 shots; the result of the blast on the soldier’s ears.


.


18) We get an ultra quick, 7 frame shot of a injured man on the ground being dragged by a fellow soldier. I don’t know if he is supposed to be the guy who was running or if he is just one of the casualties of the explosion, but my take is he’s the runner. This is not one of the more invisible edits but rather a jump in space so I don’t think it’s a continuation of the real time feel that has been established. Instead, I think we are picking up a little later in time, from a different perspective.

.


19) Cut to a profile shot of of a running soldier silhouetted against a smoke cloud. In the previous shot the camera was moving in quickly, which cuts well into this one with a lot of motion, and leads well into the next shot, which is a continuation of #18.

.


20) Now we have a speed ramp of shot #18, following the running solder to the injured one. I think #18 was a different take than this one in which the editor used a later section of the shot, where this running soldier had already passed the wounded Israeli. This shot starts with the runner further back and plays around 4 times speed (best guess, don’t hold me to this) until he passes the injured man and then the clip ramps down to normal speed. We land in a close up on the injured soldier, who is our next speaking talent. Complimenting the speed effect is a deep, windy sound effect. It is higher pitched during the fast run and then lowers to a rumble as the soldier begins to talk. Conferring with my suitemate, Wayde Samuel, about how to describe it, he theorized that it might be a bass drum hit that was sped up to get the initial wind sound then brought back down to regular speed and possible reversed. Either way it is more proof that sound designers are freaking badasses.


.


21) After he says his line “A dozen Palestinians have…” we cut to another location where an Israeli soldier is firing his rifle in an over-the-shoulder shot. It is one of only a few departures from the style of the spot, where we see cutaways from different aspects of the battle. It does seem very fitting that this line of dialogue finishes on the cutaway with “been killed”.

.


22) As a follow up to that line, we cut from the soldier to his POV and the Palestinians he is shooting at. We begin to hear another line of dialogue, “while two…”, as the guerillas return fire.

.


23) The line is finished by a new speaker, the soldier dragging the injured one; revealed in a new close up. When he is done he leans down and lowers his head; the movement initiating the final cut.

.


24) We jump to a medium shot behind the soldiers. It’s the most jarring cut in the program, but purposeful. After all the invisible edits and quick cutting so far, it seems very appropriate that we have a cut that calls a little bit more attention to itself and a long 6 second final shot. Right after the cut the camera quickly moves backwards, letting the soldiers fall off into the background as a series of supers type on and the SKY TV logo comes up.



.


I have to say, after spending so much time with this spot I am really looking forward to working on something that lends itself to this type of hidden editing. Usually, shaky cam isn’t something I gravitate to, but it presents the kind of happy accidents that can make for some beautiful stitching. If you think of any other examples of this style, or anything else you think I should check out for that matter, please add to the comments below.

The Human in the Machine Interview #2: Editor Agustin Rexach

The Human in the Machine is a continuing series of interviews with industry professionals focused on the relational aspects of the editorial process. Blog pages and bookshelves everywhere are flooded with technical information on the craft of editing, but there seems to be little out there on the human side of it all. Even though much of our work is technical based, what is at the heart of it all is spending 10-15 hours a day locked in a room, usually with other people, creating stuff. What makes those other people come back to your edit suite instead of walking down the hall to the next one? What keeps those other people from killing you, or what keeps you from killing them? Why do so many editors and directors reference a “psychic relationship” where they instinctively know how the other would proceed with an edit? Some of my questions don’t even pertain to editing alone, but all work that involves relationships and collaboration. I think, especially in school, so much of the curriculum is geared toward the tech side instead of the human side. Unfortunately, I know too many great guys who are wicked machine operators but fall short in the client-relations category. They can soak up tutorials and spit out phenomenal work but you put a client over their shoulder who they have to entertain for the day and they’ll keel over. Even though it doesn’t seem fair, a big part of this industry is not based on raw talent and knowledge but on politics, connections, and people skills. You can either fight this truth or decide to train those muscles with the same intensity that you train your technical skill set. Hopefully each of these interviews give you a better idea of how to approach this human side of the business and how to create the work relationships that keep clients coming back for more.

If you haven’t read it yet, check out the first interview with Director David Smith. In this latest one I got to chat with Editor and friend, Agustin Rexach. I met him through the wonderful world of twitter as @ECedit and his generosity in sharing time and knowledge over the last year or so has been staggering, especially in the support he gave when I made the big move out to Colorado. He is the epitome of the act of paying it forward, and inspires me in that regard. His responses to my questions below are yet another example of how he goes above and beyond; there is so much gold in his perspective on the craft. I hope you enjoy it as much as I did.

Agustin Rexach is a film and video editor straddling the line between the worlds of broadcast commercials and narrative features. Also, he is a bilingual creative editor, shaping both English and Spanish language projects. Here is his description, taken from his website, that does a hell of a better job than any wording I can develop.

I was born in Santurce, Puerto Rico way back in 1971. Since I was a young child, my mother instilled in me a deep love for film. She was always shooting footage with her Super 8 film camera. She had a great eye for composition. I was first exposed to the power of film editing after my older brother divorced his first wife. My mother was very uncomfortable with the whole situation.

One night she threaded all the Super 8 film rolls she had shot and systematically cut out all the footage of my brother’s ex-wife. I remember that night vividly because I was tasked with holding the mini splicer while my mother excised the unwanted pieces of film. I was blown away by the fact that one minute my brother’s ex wife was smiling happily on the screen and the next second she had vanished. I asked my Mom what we were doing. Without skipping a beat she gave me a one word answer: “Rewriting.”

My professional editing career began in 1995 when, after graduating with a Bachelor of Science in Broadcasting and Film from Boston University, I joined the team at Lux Digital Group in San Juan, Puerto Rico. I spent two great years there. I got the opportunity to cut television commercials for some of the country’s leading ad agencies.

In 1997 I moved to Miami, Florida where I continued my editing career at BVI (now New Art Miami). I spent three years at BVI before deciding to become a freelance editor. It was during this time that I made inroads into the Florida independent film community. In 2000, I cut my first independent feature and ever since then, I have combined long format projects with television commercial work.

After eight years in Miami, I was offered a job at 1080 in San Antonio, Texas. I accepted the position of creative editor and worked with the company from 2004 to February, 2010.

Currently, Agustin is working as an in house editor at Davis Elen Advertising in Los Angeles, California while continuing to pursue feature length projects on a freelance basis.

After soaking up his interview, head over to his site Editorially Correct to check out the plethora of spots and feature examples posted there. With all that said, please enjoy my back and forth with Agustin Rexach.

 

GM3 – What qualities do you find in the clients you work with regularly? What makes you both click?

AR – A passion for communicating their ideas. I love passionate people because I am one myself. I gravitate to clients who are well rounded people. We spend a lot of time in the cutting room and it’s good to have things to talk about besides the nuts and bolts of a project. My clients and I talk about the news, politics, movies, books, art and (lately) kids. Being a parent has made me a better human being and editor, no question about it. In a way, it’s made me get over myself. I laugh a lot more. I know it sounds like a cliche, but the time I spend with my son allows me to be a kid again. I feel I’m more open to the wonders of small things.

GM3 – When working with a client for the first time how do you go about fostering a good working relationship with them, how do you approach that fresh interaction and make them feel safe with you?

AR – I love editing and my clients pick up on that. To me, editing is where it’s at. It is not a steppingstone to directing or other industry careers. I want to be an editor, period. It’s important to me that they feel that I’m not going to be phoning their project in. Also, especially if I’m working with a director, it’s important that they know that I’m not there to direct their project from the editor’s chair. Having spent some time on the production side I know all about the pressures they have and I know how difficult it is for them to acquire the footage that I will be cutting. I respect that immensely and I let them know in so many words. I think the most important thing to do on my first session with a client is listen. I listen to what they want to accomplish and if they have any doubts or problems with the material. I try to not come on too strong with my opinions at the beginning. I think it’s a good idea to get started with their initial input and let the material dictate if and when I need to make a suggestion. That approach makes the client feel at ease. As soon as they understand that you are there to HELP and not to IMPOSE your will, their confidence level increases and they feel like they can let their guard down. I also invite my clients to sit next to me. I somehow want to break through that “you sit on the couch, and I sit up front and if you want anything, speak up” barrier. A lot of new clients are intimidated by technology and let’s face it, high-end cutting rooms are, more often than not, designed to look like space ship cockpits. So in a lot of instances, the very room we work in can send that off putting message that a client should not get too close. I want them to get close because right away, it makes the client feel like an active participant in the process.

GM3 – How do you “sell” a cut? What are your methods for communicating your intent or purpose of an editorial decision?

AR – I offer multiple versions of a cut. I believe in involving the clients in the process. What I do is sit them down and take them through the multiple versions (usually 3 to 5 different cuts). I’ll have my favorite or my recommended cut, of course, and I’ll tell them that somewhere in there, they’ll see my recommended cut, but I won’t tell them which one. This is a great way to break the ice and open the conversation. I also start with the weakest cuts first and progress to the more refined ones. I believe this serves two purposes: the clients see that I put work into refining the cut, but also those first cuts can have some very interesting choices. My first cuts are very instinctual, I try not to over think things too much and that can produce some interesting results that can be brought back into the latter, more refined cuts. It can also produce absolute shit, but that’s the process.

GM3 – What should an editor know about the director/client and his personality that would help the working relationship?

AR – I think at the end of the day, everyone wants to be listened to and be taken into account. I think the thing to remember is that every client is usually beholden to another, bigger client. They are carrying all that pressure and responsibility into my cutting room and it’s up to me to create an environment where the client feels they have an ally. I love the service aspect of what I do. Whether it’s getting someone a cup of coffee or cutting their feature film, it’s all driven by my desire to please and make people happy. I think it takes a very distinct personality to be an editor. We are the bass players of the filmmaking process. Our position is not flashy or glamorous, but if we don’t do our job right, the piece will have no funk, swagger or attitude. If we do our job right, nobody notices, but if we screw it up, everyone will notice.

GM3 – How do you combat the “button-pusher” syndrome where a client is micromanaging every aspect of the edit and not incorporating you as a collaborator?

AR – This is a service industry. If a client wants to treat me as a button pusher, there’s very little I can do about it. I will do more damage to the relationship if I try to impose my will on them. At the end of the day, it’s their way of working and I am successfully serving them by assuming that role. Anything that keeps the session moving along is a positive. Usually what happens is that these type of clients will hit a wall sooner or later and get stuck. When that happens, I’m there to get them unstuck. That usually puts an end to the micromanaging aspect of things. But, again, this is a business of relationships and relationships develop over time. We are too much of a microwave society. We want everything now, but relationships need the benefit of time and repetition so that they can develop. Trust has to be earned.

GM3 – In managing a trouble client where the relationship has gone wrong, what types of things can you do to right the ship and bring a positive nature back to the relationship instead of just weathering the storm?

AR – Let the Wookie win. Always. If things get really bad I just try to keep my cool and get through the session. Deliver their product and listen to what they want and give it to them. I’ve also learned to prevent situations like this by not taking things personal, even if afterwards I need a week to vent and decompress. I’ve learned that this business has a lot of hidden agendas that sometimes I am not privy to. Sometimes clients are resistant to work with me for reasons of their own. That’s okay, you are not going to please everyone. I would rather walk away from a job that does not feel right. The sad part is when they use you as a scapegoat for their own agendas. One ad agency creative would go around the agency saying that I was not creative enough and did not contribute anything during a session. Turns out he had a big campaign coming up and wanted his sister to edit it. How can you compete with that? I only wish he had had the maturity and character to stand up to his producers and tell the truth. Why play with my reputation? But at the end of the day, you accumulate enough goodwill in the industry that comments like that are not as harmful, but it sure pissed me off at the time. If a client’s mind is made up from the beginning, let them have their way.

GM3 – How do separate your edit suite and sessions from all the other ones out here? How do you keep the clients coming back to you and your edit experience?

AR – It’s important to be technically proficient. You have to deliver an end result that’s not only creatively satisfying, but technically sound. The world’s most brilliant edit is useless if it cannot be successfully delivered to its final (and these days many) format(s). Having said that, I try to concentrate on the human experience of editing. The latest gadgets and software packages are useless if people can’t stand being around you. People come for the technology and technical savvy, but they stay for the human experience.

GM3 – How do you manage a session where you have multiple clients in the suite and the decision by committee syndrome is kicking in?

AR – I try not to add to the confusion. When you have situations like this it’s usually a battle of egos. I try not to add my own to the mix. In my experience, when things get heated like this, clients forget to even ask the editor what they think. If I see that we’ve reached an impasse, I will very gently suggest a compromise and show them. As quickly as you can, move the situation away from just talking about it to seeing the alternatives on the screen. This will get the clients into a proactive stance rather than a defensive one. Once again, the power of different versions comes in very handy. I try to send them away with more than one alternative and have them find a common ground. The cutting room should be a neutral ground for these types of situations. The only time I really put my foot down (and I tell them so) is when I see them making decisions that will damage their product from a technical standpoint. Case in point, with the transition to HD, a lot of clients don’t understand title safe, especially 4:3 Center Cut safe. I understand their frustration as it limits their design choices, but there’s nothing to be done about it. If my broadcast specs call for graphics to be center cut safe, that’s that. I remind them that their graphics will be cut off and that’s why I’m putting my foot down. In most cases they appreciate that you are looking out for them, even if you are making their lives more difficult. At the end of the day, if those graphics get cut off on broadcast, you will be getting that angry call, not the art director, so that’s a battle you cannot lose.

GM3 – When in a session where decisions are being split between director, producers, and agency creatives or studio execs, who are you looking to as the lead, how do you please each individually while pleasing the whole?

AR – In advertising I’ve found out through experience that creative is king. I usually take my cues from the creatives but with a healthy dose of the producer mixed in. By that I mean keep your agency producer informed of everything that’s going on. If there is something to be resolved, let them resolve it. I don’t think it’s an editor’s job to get in the way of how an Agency does business (and, yes, this applies even if you work as an in house editor). It is your job to execute and deliver for your clients, that’s it. Beyond that it’s like telling a stranger how to raise their kids. It’s just not a good idea. Again, advertising is fascinating that way: agencies bring these incredible filmmakers to shoot their content, but at the end of the day, every piece has an objective. More often than not, the director’s wishes do not gel with the needs of the ad agency or their client. Director’s cuts are usually more concerned with the filmmaking prowess of the piece (as it should be, since it was that filmmaking prowess that got them the job in the first place) rather than the advertising needs of the client. Again, I think that a healthy mix of both visions is in order. The director brings invaluable insight into how something should be cut, but at the same time when you combine it with the needs of your client it produces a more balanced piece. A lot of times it’s not as interesting from a filmmaking standpoint but it is successful as what it was intended to be: advertising.

Once again, versioning is key. I please the agency, but I always try to make time for directors. Even if it means staying late, I’ll try to give directors their due and find time for their cuts. I had been working on this campaign for a few days with the Agency when the Producer tells me that the director wants to drop by and work on his cuts. The thing was that the director could only make it at 7PM that night. I had the choice to say no and go home, but I opted to stay as I often do. The director came and we worked until 1AM. We had a great time, as he is a terrific person, but he also appreciated the time and effort I put in for his sake. Last year when my family and I relocated to Los Angeles, this person was, and still is, a huge part of helping me with that transition. He has always put in a good word for me and has been very supportive. Now we are gearing up for his first feature. None of this would have happened if I had opted to go home that night. Once again, this is a business of relationships.

My experience with indie features has been more unified as I usually work with directors who are also producers. The big advantage of features is you have the benefit of time. Since the post schedule is not as compressed as those on advertising, clients have more time to assimilate and get used to ideas. It’s not the same to digest a cut over a period of months than it is to digest it in a few days or even hours. So on features and docs, this process seems to be less violent.

GM3 – One of the things I really admire about you is the fact that you juggle short form advertising projects with long form narrative work. When you move between these different styles, are there any aspects of the way you work that you have to change in terms of the collaborate nature? From your perspective as a creative editor what are the biggest differences between the ad work and the narrative work?

AR – There really isn’t much difference. I try to work with people who understand collaboration so it’s not very different. A lot of times in long form work, the filmmaker feels a lot more pressure to lock the big picture. So, from the get go, they are very open to what I bring to the table. It’s worth noting that most of my long form work up to this point have been projects that have developed from relationships in my advertising work. So, a lot of the directors and producers I work with in long form already know me and what I’m about.

From a creative standpoint, I find that in long form work I feel less pressure to make a cut. The nature of spots demand you tell a story in a specific amount of time so you have make cuts in the service of time compression. In features and docs, you can let things happen because time is not so much a factor. I guess an interesting way to look at it is that features are about when not to cut, which has become my overall philosophy lately. Whether I’m cutting a feature or a commercial, I’m trying to get out of the way and let the great things just happen. God forbid I cut prematurely.

The Human in the Machine Interview #1: Director David Smith

I’m starting a new series of interviews with industry professionals to really focus on the relational aspects of the editorial process. Blog posts and bookshelves everywhere are flooded with technical information on the craft of editing, but there seems to be little out there on the human side of it all. Even though we hit all these keyboard shortcuts and plan out intricate workflows, what is at the heart of it all is spending 10-15 hours a day locked in a room, usually with other people, creating stuff. What makes those other people come back to your edit suite instead of walking down the hall to the next one? What keeps those other people from killing you, or what keeps you from killing them? Why do so many editors and directions reference a “psychic relationship” where they instinctively know how the other would proceed with an edit? Some of my questions don’t even pertain to editing alone, but all work that involves relationships and collaboration. I think, especially in school, so much of the curriculum is geared toward the tech side instead of the human side. Unfortunately, I know too many great guys who are wicked machine operators but fall short in the client-relations category. They can soak up intense tutorials and spit out phenomenal work but you put a client over their shoulder who they have to entertain for the day and they’ll keel over. As much as it doesn’t seem fair, a big part of this industry is not based on raw talent and knowledge but on politics, connections, and people skills. You can either fight this truth or decide to train those muscles with the same intensity that you train your technical skill set. Hopefully each of these interviews give you a better idea of how to approach this human side of the business and how to create work relationships that keep clients coming back for more. Some of the interviews will be with editors but I really wanted to reach out to the folks who deal with the editor, the Directors, Producers, Creatives, etc. I think these people can offer a deeper insight into why they work with certain editors and how our relationship with them can be strengthened.

 

To be the inaugural guinea pig for this series, I went to a man who has been a guinea pig on a lot of the content I have created. I feel for him because he had to sit through a lion’s share of the horrendous student films I made while attending Xavier University. He was the head of the electronic media production program and taught the Directing, Lighting, and Cinematography courses. Through all of it, he was always a supporter of us student, no matter what trouble we were getting into. He would correct us on our techniques and aesthetics, but would never keep us from taking risks or thinking big. When we got enthusiastic he would get enthusiastic, and he was always willing to share from his wealth of knowledge. So here goes, an interview with my teacher, David Smith.

 

 

DAVID L. SMITH is Professor Emeritus of Communication Arts at Xavier University in Cincinnati, Ohio. Since joining the faculty in 1981 he served as director of the Television Center, which was both a teaching and production facility. As a scholar Mr. Smith integrates a background in art, applied technology, and social anthropology in an ongoing quest to balance the traditional media with a more positive and socially responsible orientation. He has written the textbook Video Communication: Structuring Content for Maximum Program Effectiveness.

 

 

 

Prior to his appointment at Xavier he was employed by:

 

Eastman Kodak Company: (Color Technician)

K&S Films Inc., Cincinnati, OH: (Cinematographer)

Scripps-Howard Broadcasting (WCPO-TV), Cincinnati, OH: (Director-Cinematographer-Editor)

J&R Films Inc,. Cincinnati, OH: (Writer-Producer-Director-Cinematographer-Editor)

Taft Broadcasting (WKRC-TV) Cincinnati, OH: (Writer-Producer-Director-Cinematographer-Editor)

David Smith Productions, Cincinnati, OH: (Producer-Director-Cinematographer-Editor)

WNEO/WEAO (PBS) in Kent, Ohio: (Production Manager)

 

 

Mr. Smith has exhibited and published still photography, primarily black & white images, as part of a lifelong aesthetic-contemplative quest. He has self-published a series of coffee-table photography books including: Reverence For Light, Wisdom Of The Spheres, Auto Reflections: The Intersection of Form, Light and Color, Milestones, and Patterns.

His black & white photographs can be viewed at: http://www.davidlsmithcontemplativephotography.com/

His color photographs can be viewed at: http://www.davidlsmithcolorphotography.com/

Mr. Smith just finished his latest book, Television That Matters: A guide for writers and producers, with the intent to inspire tomorrow’s program creators and producers to move in the direction of Television That Matters, as opposed to television designed just to maximize eyeballs for advertisers.

 

 

GM3- Based on your time spend locked in a room with an editor what qualities created the best relationships. How about the worst?

 

DS- The best relationships, and therefore experiences, were those where there was an established mutual respect going in. As an editor I enjoyed working with directors who invited creative suggestions, but at the same time respected the director’s final call. As director, I enjoyed working with editors who, as my request, would offer creative options and display them when he/she could, individuals who left their egos at the door. The best working relationships were those where both editor and director had the same goals- to produce the best possible piece or program. Always, it was the outcome that mattered most. How we got to it was always- and enjoyably- a creative collaboration. Going in, we assumed that the other person was highly creative and competent. Also, I will always remember and appreciate working in post houses where the staff was friendly, where the environment was relaxed and elegant, and where snacks & soft beverages, often food, was offered and complimentary. Comfortable, non-stressful environments were high on my list of criteria in choosing post houses.

The worst relationships were the opposite, usually occurring when one or both parties had egos to defend. My worst of all time agency experience was when I was a hired DP-editor for a series of 30 and 60 second spots where the agency flew in “a top-notch L.A. producer-director”. Turned out, the guy was a jerk: lots of attitude and little substance. Or creativity. My team and I worked with -for- him over the course of a week. Suffice to say, this man had serious ego problems. He told me up front he didn’t want any suggestions, ideas, or recommendations from me or the crew. He wanted what he wanted and instantly, without question. And what he wanted was crap- pretty pictures, but little to no communication value! At the time I wondered if he knew the difference between a fade and a dissolve. His belligerent, egotistic attitude made every day an agony. He took the client to two-hour lunches every day and paid the bill while my staff and I were required to brown-bag it and eat across from the editing bench. We shot on film.

 

 

GM3 -Looking back now, do you think there was any way you could have created a positive relationship out of the situation? Or was it a lost cause?

 

DS- We were paid to do a job and we did it. It would have been unprofessional for us to quit. And there was nothing we could have done to change the man’s personality or the climate he created. Considering work relationships- ethics, integrity, and attitude are as important to me as competency and creativity. All are essential. After that situation I never again went on a “blind date” with a PD. And I never again worked for or with someone I didn’t respect. Life is too short. And the outcome suffers.

 

GM3- Since much of your storytelling perspective comes from a visual background, being a photographer and DP, did you find it was harder to communicate with the editor than the camera department? I guess what I am getting at is whether the editor’s lack of camera background/terminology created a barrier for your communication in the edit bay.

 

DS- Absolutely! The more the editor knew about camera, lighting, sound, and music the better we could collaborate. We spoke the same language, didn’t have to stop and explain things. Ultimately, the challenge is TO COMMUNICATE to viewers. The more the DP and editor are in sync with the process, the better equipped they are to communicate and create. My personal opinion is that the best editors are those who are also accomplished DP’s. And likewise, the best DP’s are those who’ve spent a lot of time over a hot editing console, taking direction from others. Nothing builds competency like experience. And experience is best gained in situations where there is mutual respect and easy collaboration toward a commonly perceived goal: QUALITY and EFFECTIVE COMMUNICATION! Amen.

 

GM3- I know you worked for a while within the advertising industry, could you give me a little bit of your background at that time and share a little about how the process was working with the ad agency? Where did the line cross from your vision and control, to theirs?

 

DS- It’s been a long time since I worked with ad agencies- 60’s & 70’s. Back then much agency work was spontaneous: I’d meet with the producer at 8am on location. We’d go over a rough script that the client approved, but even more important was what the spot had to communicate. With that in mind, she’d likely say, “Any ideas?” And we’d proceed from there. Working for a TV station and then independently, everything I produced was local. Nuts & bolts stuff. Jewelry, automobiles, department store sales, restaurants, insurance companies, beverages, fashion, beer, carpet cleaning. Whatever the product, we’d go to the location and improvise through a meeting of minds (producer and myself). There were no assistants. I did everything. For instance when, for a department store spot I got handed a stack of sheets, pillows and pillowcases, the producer said, “Make it look good, I can’t be with you today”. So I made a call to a woman who wanted to do some modeling and met her at a location where there happened to be daffodils. We shot sheets blowing in the wind, backlit with clouds, some in slow motion, close-ups of the woman sinking her head into the pillows with golden sunlight on her hair…and so on. We shot the spot in one day, completed the editing the next, and it aired two days later to promote the department store’s sale.

Fast forward five years and scripts were tight. All of a sudden there were three nervous and overly enthusiastic agency people on every location, all wanting to have their say- while I (as DP) waited to be told what to shoot. And how. Fast forward another three years and now, instead of meeting on location, we met at the post house where footage from three photographers had been gathered to produce a spot that featured- you guessed it- 80% graphics and special effects. I moved away from agency work when the trend to a heavy reliance of graphics and effects was becoming the mainstay of TV commercials. Over the years I produced 500+ local TV commercials. I worked with agency people who were creative and hard working. People I respected. I also worked with people who didn’t know the difference between a C-stand and a light stand, a gobo and a reflector. I worked for over a year with a closet alcoholic and that was no fun at all, trying to ignore his obvious symptoms. People are people.

Overall, my experience with agency people was that they where high on creative activity, soft on communicating. They knew how to attract the viewer’s attention, but not how to communicate. Too often there was little to no understanding of the dynamics of communication- how to effectively convey a message or feeling to a television audience. Bells & whistles, sensational images, keep it moving, fast cuts, blow stuff up, make it sexy or cute. Startle the audience. Transition effects. Not much has changed in that regard.

Regarding control: In my day control was shared between the agency producer and me, the DP. It was a back & forth process of deciding what to shoot and how to edit (often in spite of poorly constructed scripts or no script at all) based on a commonly held vision of what the spot had to say. Content was king. Different people then, as now, have vastly different opinions and styles. Naturally. But most of the agency producers I worked with favored the hard-sell approach: loud, fast-talking, driving music. Hype. I favored the soft approach, especially telling stories and using cleverness and twists, presentations that touched an emotional cord. Our humanity. Universal human experiences.

Producers, directors, shooters, and editors are all looking for opportunities to exercise and develop their creative capabilities. Those who are looking to demonstrate those abilities are the ones I found difficult to work with. They didn’t have their “eye on the ball” so to speak. When we’re so concerned about how we’ll look to the boss, the client, or colleague- or the “impact” of the spot- it’s easy to forget that the purpose of the collaboration is effective communication- the conveyance of thoughts or feelings. Often both.

If I were working with agencies today, I’d be very discerning about which individual(s) champion effective communication and try as much as possible to work with them. Also, given the ease of working with post technologies, if I were an editor I’d produce my own version of the spots I was working on, after hours when no one else is around, and decide later whether or not to show it to someone. Whether or not anyone sees it, I will have gained invaluable creative experience and possible made a contribution to my demo reel.

What makes the workplace enjoyable and enriching for me, is working with people who are on the same wavelength. Chemistry. In my experience, team or partnered resonance produces the best results for the client (or agency), and the most satisfying work experience whatever the role.

 

GM3- What should an editor know about the director and his personality that would help the work relationship?

 

DS- Besides professional competence, is there resonance between them? Again, chemistry. Does he or she think and behave- in and outside the office and editing suite- in ways that you respect. An effective colleague is not one who is as competent and creative as me- more or less so. It’s the person who brings to the table skills that I lack and vice versa, along with qualities of personality and character that I respect. Complimentarity, mutual respect and chemistry.

 

 

 

GM3- Do you have any additional advice for those starting their first professional job or beginning to move up to their 2nd or 3rd? This can be from the relationship standpoint or from any other aspect you think is important to focus on.

 

DS- Qualities of character: ethics, integrity, honesty, can-do attitude are essential for day-to-day interactions. Next: Follow the money! Gain a clear and precise understanding of where and how the organization derives its revenues. Then, slowly but surely position yourself so that you become a major contributor to the bottom line. As you are seeing, MONEY drives the business. The more you contribute to the bottom line the more valuable you become. Easy to say, not so easy to do.

After you’ve learned about the company’s revenue stream(s), latch onto it and take ownership, at first unofficially by producing/editing/playing with the client’s needs after hours and on the weekends. If you can. PLAY with their audio & video. Don’t use the client’s script. DO make the client’s most desirable outcome(s) your outcomes. Edit for that. I know a guy who asked his boss’ permission to come in and use the client’s materials to PRACTICE OR BUILD his editing skills on their most expensive graphics computer. I can’t report the outcome other than he told my class that he got permission, had fun and learned a lot about the computer. Managers respect that kind of initiative. And if they like what you’ve done, they may show it to the client. At least, they will know that you’re “a player,” someone who has a genuine desire (“passion” is an even better word) to do good work and help the company succeed. Also, don’t be shy about sharing your dream with managers and owners as long as it’s something they can help you realize. My experience has been that people in this business love to help people when they can.

One last thing: After you’ve gotten to know the business and you’re taking ownership, think about additional ways it can improve or generate new revenues. When you come up with a good idea, write a one page submission entitled: “What if…” Don’t tell anyone about it. Don’t talk about it or discuss it with anyone. Send it to the top dog (the person who makes final decisions) in a hand-written envelope with a cover letter that says: “I’ve been chewing on an idea for weeks now, and I thought I’d pass it by you to see if it makes sense….” Here too, you will have gained that person’s respect. And now he or she begins to see you in a new light.” Hmmm. Glen’s not just an editor, he’s an idea guy. He’s our kind of people. We need to involve him in some of our meetings.”

 

 

 

GM3- I know you have a story about possibly working with Orson Wells, do you mind sharing some of it?

 

DS- I was in the studio, supervising a group of students in “round-robin” exercise where each student put on the headset and sat at the control room console to direct a five-minute interview with three cameras. Someone called my name from the back room. “Dave! There’s a call for you. It sounds important.” I took the call. “David Smith?””Yes” “This is… I’m calling for Orson Welles. He reviewed your script and he wants to do it.”

I’d put together a team of thirty international scholars to collaborate on the development of a script for a PBS program on the life and thought of Jesuit paleontologist and philosopher, Pierre Teilhard de Chardin (whose writings I’d studied for about ten years). I was awarded a $10,000 grant from the National Endowment for the Humanities to write the script. I didn’t get to talk to Orson Welles in person, but his agent reported in that telephone call that he was “so impressed” with the script and was “so honored to do the narration” that he would do it for no cost. (I’d allocated $5000. for him). The rest of the conversation amounted to details regarding the recording of the narration in his home studio. Due to his schedule, he wouldn’t be available for at least a month. He died while I was in the process of submitting the production proposal. Three other principals died while we waited to hear from the NEH. They denied our request for $300,000 but urged us to resubmit with some recommended modifications. The advisory board and I were not comfortable with their recommendations and their submission cycle was an entire year, so the project died.


Scene Breakdown: Empire Strikes Back part 2

Welcome back Masters and Padawans, hope your holidays were fantastic and most of the treats have digested well. If you scroll down this post finding yourself confused and panic stricken, it’s probably because you haven’t caught up on the A side of this record. To calm yourself down, check out Scene Breakdown: Empire Strikes Back part 1. For everyone else, let pop this cork and continue. Where were we?

Oh ya, AT-AT destruction. The last scene we looked at was of the rebel pilots tripping up a Walker blowing that sucker up.

 

 

.


21) From this quick show of celebration by the Rebels the tone turns serious again. We cut from Luke’s cockpit to the Rebel command room where Leia and the General declare that they cannot hold out much longer and must evacuate the remaining ground staff. After a minute of upward momentum for the Rebels, we are brought back down to the truth that overall the Rebels are losing this fight.

 


22) Staying inside the Rebel base, we transition to one of the hangars where evacuating troops pass by the ship that 2 of our main characters, Han Solo and Chewbacca, are working on. Similar to the technique used earlier, where we witnessed R2-D2 as the Walkers attached; this is a chance for the filmmakers to both progress story, with signs of the evacuation, and fill us in on what the central characters are up to. From this shot we go to another part of the hangar where R2-D2 is being loaded into another ship while the other droid C-3PO says his goodbyes.

 

 


23) We leave the interior of the base and get 20-seconds of general battle footage. Unlike the past sections where we had a pretty clear perspective of the fight and flow of momentum, this part steps back a little and looks at the overall battle and the erupting pandemonium. Walkers fire, Rebel infantry run around and fire back, Snowspeeders attack the Walkers, and the Rebels take a lot of damage.

 

 


24) From that last screenshot where you see the cockpit of the AT-AT firing in profile, we go inside the cockpit to the Imperial commander. His dialogue instigates the next plot point. Before this, the general battle footage was not furthering the story but instead getting us back into the action spirit after being inside for a bit. Here he says, “prepare to target the main power generators”, and we understand the enemy is close to breaking into the base. The stakes have risen for our Rebel heroes.

 

 

.


25) Now we have a 1-minute action scene with our main character, Luke. As if in response to the Imperial Commander’s directive, we cut to a shot of Luke’s Snowspeeder dropping in to make another attack run on the Walkers. As they barrel in on the Walkers, one of Luke’s wingmen is taken out and then Luke’s ship takes fire and crashes into the snow. The building, heroic music cuts out at the impact and the tone of the scene shifts. As Luke exits his downed ship, the legs of an incoming AT-AT loom. We have a change of momentum from the battle charge of the Snowspeeders to this cat and mouse game between the Walker and Luke. It is also an introduction of a new type of tension in the Battle of Hoth. Up to this point we have witnessed the shifting tides of the grand battle but now we see it on an individual level with one of our characters in direct peril. Along with the music change, the editorial style changes. Instead of long sequences of shots showing Rebels attacking or Walkers attacking, we go back and forth between Luke trying to get out of the Snowspeeder and the Walker closing in on him. Also, in terms of shot selection, the framing of the shots get tighter and tighter as the scene progresses. First we see all four of the Walker’s legs, then a closer shot of one foot come crashing down, then finally the foot rising up to come down seemingly right upon us. Just as it’s about to cover the entire frame we cut to Luke leaping free of the Snowspeeder and the foot crushes the ship.

 

 

 

 

.


26) Keeping up the intensity we cut to the inside of the base being damaged by Walker fire. Through a crumbling tunnel, Han Solo is making his way to Leia in the partially collapsed command room. Off screen we hear an announcement that Imperial forces have entered the base and Leia reluctantly orders a complete evacuation.

 

 

.


27) On cue from her order we see the infantry outside calling for a retreat and running away from the Walkers. For the next 17-seconds it is all Imperial forces putting a royal hurt on the Rebels.

 

 

.


28) The previous shot of the 3 Walkers chasing down fleeing Rebels leads us into the next little action scene with Luke. He is running along side one of the Walkers and uses his grapple gun to pull himself up to the belly of the Walker. Then he slashes open a section with his lightsaber and throws a grenade inside. After jumping off, we see the Walker explode from within. It is one last heroic scene for Luke to make a stand even though all hope is pretty much lost. This scene certainly could have immediately followed the scene where Luke escapes being crushed but is pushed downstream for a couple reasons. Had these two been combines the resulting scene would be pushing the 2-minute mark and up to this point we have never really been in one location for more than a minute. It would have slowed down the overall pace of the battle even though the content was fast paced action. Also, it continues changing the tide of momentum in the battle as we return to Imperial forces attacking in between time spent with Luke. Another thought on the subject is that the longer you stay with one of the many characters during a hectic event such as this, the more opportunity the audience has to forget what is going on with the other characters and become confused when we return to them.

 

 

 

.


29) The wave of perspective changes again as we enter the cockpit of the Walker. After firing on the ground troops and blasting one of the Snowspeeders out of the air, the Imperial Commander gets the Walker within range of the base and orders “maximum firepower”. We then see the base take a direct hit.

 

 

.


30) Now inside the base we experience the results of this barrage as the walls begin to fall in on Han, Leia, and C-3PO. Due to a blocked hallway, the group must head back and evacuate the base aboard Han’s ship. Over the next 3-minutes we have 2 variations of the cat and mouse action pursuit involving this group. It begins with them trying to get to the ship, while being chased by Darth Vader and his Stormtroopers who have just broken into the base. We will get a shot of the Han’s group running down a hallway then revert to the Imperial group in a previous room or hallway. As with the Luke and Walker scene a couple minutes ago, there is a building danger as the enemy closes in on our heroes. Just as the Stormtroopers catch up, the Rebel group reaches Han’s ship and shut the doors. Even though we are relieved that they have made it aboard, a second tension presents itself. The Stormtroopers begin setting up heavy weapons to destroy the ship. Now it is a race between them and Han as he tries to start up the ship. Both these build-ups are quite different than the style in the beginning of the Hoth battle. We move inside for a claustrophobic chase scene after being out in the open for wide mass combative situations. It is a great way to keep the battle from getting stale with repetitive forms of combat.

 

 

 

 

 

 

.

 


31) Han gets the ship started and they lift off, just in time. Here, again, the filmmakers lead us to other characters with the ship as a story vehicle. We start in a wide shot of the hanger as the ship lifts off, then we cut outside with the ship in the background flying past Luke, who is walking in the foreground. The ship flies off in the distance but we stay with Luke. He makes his way to an outside staging area, where his personal ship is waiting. The Battle for Hoth ends with him leaving the planet in his ship with R2-D2.

 

 

 

 

 

.


So this was definitely a worthwhile experiment for me. It was quite a different undertaking than the breakdowns I’ve gone through before, where I had to wear a different set of eyes when looking at the flow. It’s just going to take a little longer to train those eyes. I certainly want to do it again, but it was a little more taxing in comparison. But hell, that’s how you learn so I’m still glad to be doing these little exercises. As always, please share your thoughts in the comments section and feel free to suggest future scenes to look at. I have gotten some great ones off twitter friends recently that I’m excited to dive into.

May the force be with you.

Scene Breakdown: Empire Strikes Back part 1

This breakdown is dedicated to Irvin Kershner, who passed away on November 27th. I can’t say I am well versed at all in his work, other than RoboCop 2, which rocked my childhood socks; but he holds the distinction of directing probably my all time favorite film, Star Wars: The Empire Strikes Back. I had not planned to touch this flick for quite a while, due to how much it intimidates me as a fan, but Kershner’s unfortunate passing necessitated it. There has been a disturbance in the Force and he will be missed.

This movie consumed my young mind. At the time I had no real knowledge of filmmaking or film editing; I was going to be a fighter pilot. The first thing that enthralled me about the Star Wars trilogy were the awesome dog fighting sequences in each of the movies, with lightsaber duels and Princess Leia following close behind.

I am doing things a little different this time around. Rather than look at just one scene, I will be looking at the editing of a larger event; that being the Hoth Battle in the first third of the film. As a kid, it was my favorite part of Empire Strikes Back and of the three films; and even today the thing I would most like to do is battle AT-ATs from a snowspeeder. This type of analysis also gives me the chance to look at a bigger picture than the past breakdowns. Rather than going from shot to shot, I can look at how the many scenes that make up this event are handled. With so many characters in different places and so much action taking place on all fronts, I really wanted to see how the editor juggled the parallel storylines. Most of my analysis is from a film editorial perspective but there will certainly be comments that deal more with directing and the other disciplines. First, I have to give credit where credit is due.

Star Wars: The Empire Strikes Back was released theatrically on May 21, 1980. The director was the late Irvin Kershner, the Film Editor was Paul Hirsch, and the Cinematographer was Peter Suschitzky. I begin the breakdown as the Imperial forces are about to attack the Rebel Base. The battle starts at the 24-minute mark and is just over 12 minutes long.

01) We start in the rebel base hangar, where Princess Leia is prepping a group of pilots. This scene is an exposition on what is about to happen with the fleeing Rebel transport ships. The scene ends on an upbeat note as the brave pilots disperse. The encouraging music changes to that of tension on the cut.

.


02) Now outside the base, we see 15 seconds of Rebel ground troops preparing for an invasion. As the soldiers set up their defenses, the commander scans the horizon multiple times but never picks up anything. The ominous yet quiet music compliments the nervous feeling of the rebels awaiting the attack. The last shot of the scene is of another soldier looking through binoculars and behind him is the open base hangar. It is a subtle detail but the background softens the transition to the following scene, which is inside the base. Throughout this battle there are shot decisions like this that lead us in and out of scene transitions.

 

Glen Montgomery Film Editor


03) Inside the Rebel command room, the General says, “prepare to open shields”. With a quick sound effect we cut away.

 

.


04) From above the base we see the first group of Rebel ships race towards camera. As soon as the last ship passes us and leaves frame we cut to outer space.

 


05) We see the Imperial Star Destroyer orbiting the planet, waiting outside the shield for fleeing Rebels. As soon as we cut to this shot, the menacing music of the Imperial March comes up. This is a quick establishing shot for the following shot inside the enemy ship.

 


06) On deck in the Star Destroyer, the admiral is informed of the incoming Rebel ships. If we backtrack we can see how we were led to this new perspective on the battle. We started in the rebel base and by a line of dialogue were led outside the base, where the rebel ships led us into space to see the Star Destroyer, which we went inside of. Not all the character perspective shifts during this battle have this type of development, but they happen quite a bit.

 


07) We cut back to the Rebel command room, where they order the Ion cannon to be fired.

 


08) Outside the Rebel base we see the cannon fire and the blast lead us through the next couple shots. As soon as the second beam leaves frame we cut to the shot of the Rebel ships flying towards camera. We see the beams pass the ships and as they leave frame we cut again.

 

 


09) In a new 3/4 view, the Rebel ship are now flying away from camera and the laser beams pass the ships and hit the Star Destroyer blocking their path. The next couple shots show the Rebel ships escape past the incapacitated Star Destroyer. Except for going into the Star Destroyer, this shot progression was just like the last where we follow the laser beam from ground to space.

 


10) We cut to the hangar in the Rebel base where pilots and ground support troops are running around. We hear an off screen intercom announce, “The first transport is away”. There is a great cheer from the rebels for their first victory. In the bustling crowd we make out one of our main characters, Luke Skywalker, who is running towards his ship. The camera follows him as he climbs up and gets into the cockpit. After a quick exchange with his gunner, they begin takeoff and lead us to another outside scene.

 

 

 


11) Returning to the horizon shot of the icy battlefield, we see dark specks off in the distance. The Rebel infantry gets into their trenches and we cut to a POV of the officer’s binoculars. In it we see a group of large Imperial AT-AT armored vehicles. Over the loud rumble of their movement the officer starts to relay the news to the base. His message is the transition that leads us inside the base.

 

 


12) Now inside we hear the rest of the message over the intercom, “we have spotted Imperial Walkers on the first ridge”. In this new shot we see another character, the droid R2-D2, with snow falling down on him from the vibrations of the Walkers. This little shot gives us a bridge from the outside to the following montage of pilots leaving the hangar in their snowspeeders. The audio leads us from the events taking place outside and initiates the action inside while we catch up with one of the main characters passing through. In a hectic action scene such as this, these little bridges help in keeping track of where the characters are while propelling the plot.

 

 


13) We cut back outside to the first real shot of the incoming Walkers. They begin to fire on the base and as the first laser beam leaves left of frame we cut to the rebel troops taking damage. If you notice throughout this battle both on Hoth and in space, the Rebels are always attacking from the left and the Imperials are always attacking from the right.

 

 


14) As the ground troops are being ravaged, we move to the air, inside Luke’s Snowspeeder and he relays that air support is on its way. We see the Snowspeeders for the first time from the outside as they fly over the ground forces and approach the Walkers. We spend 35-seconds in aerial combat. The camera is always focused on a snowspeeder or inside the cockpit looking out.

 

 


15) To transition back to the ground battle, the editor cuts to a shot of the Walkers from the ground with the Snowspeeders flying past. It still has the flight elements but instead of following the Snowspeeders it is focused on the Walkers. From this transitional shot, we begin to see more of the Rebel ground forces taking fire and then more shots of Walkers firing. At this point the tide of battle is changing back to the Imperials. We started off with Walkers attacking, then the Snowspeeders flew in and attacked, and it is back to the Walkers’ next push for 11 seconds.

 

 

 

 

 


16) Here we have another character perspective shift like the one earlier in space. From a wide shot of one of the Walkers, we go to a brand new shot of the cockpit of the Walker. The first sign that this is initiating a change of pace is that it is a much closer framing than anything we have seen so far, and the second sign is that its eyeline is much closer to the camera than any of the shots so far. From this shot we get to move inside of the Walker to view the battle from the Imperial commander’s perspective. At this point the Walkers have the upper hand so it makes sense to be inside with them. Now we have a 3 shot transition back to Luke’s Snowspeeder. It starts inside the Walker’s POV as Luke flies toward it, then cuts to outside the Walker where you see the Snowspeeder streak by, then finishes back in the Cockpit with Luke.

 

 

 

 


17) Luke lets us know that the Walker’s armor is too strong for blasters. The tide of battle changes again with the perspective change back to the Rebel pilots as Luke suggests they use their tow cables to trip the walkers. But as he goes in to attempt it, his gunner is taken out by incoming fire.

 


18) Again we transition away from the moving aerial shots to a static ground shot of the Walkers. For the next 10 seconds we have another collection of shots of the Rebels taking fire.

 

 

 


19) Now we initiate another perspective shift to the adversaries with a new close up of one of the Rebel’s laser cannons. Interesting that, like what happened before in space, we will be following a laser blast. The cannon fires and then we cut to a new shot of the Walkers with the beam hitting one. As with the last time we shifted to the Imperial perspective, the eyeline of the Walkers in this second shot is much closer that usual. We return to the POV from within the Walker as Darth Vader contacts the commander. He informs Vader that they have reached the Rebel’s main power generators.

 

 

 

 


20) Here we have an inconsistent hard cut to another aspect of the battle, back in the air with the Rebel Snowspeeders. Luke informs another pilot, Wedge, that he has lost his gunner and that Wedge must take a shot. Wedge wraps up the Walker’s legs in his tow cable and trips it. Once it has fallen and is immobilized the fighters are able to blow it up. This aerial attack takes almost a full minute and is the longest part of the battle so far. After numerous perspective shifts lasting in the 15-second range, we spend the most time on the first, big Rebel victory in the Hoth Battle.

 

 

 

 


This seems to be a good spot to separate the breakdown. The first Walker is down and it looks like the tide has shifted to the Rebels at last. But it’s not over yet. Catch the thrilling finale as soon as I can get it finished. As always, please add more insight in the comment section below. May the force be with you!

Check out the rest of this analysis at Scene Breakdown: Empire Strikes Back part 2

Victoria’s Secret rocks the holiday spirit

Its hard not be a fan of girls in lingerie, so here is an early Christmas present. I am a bigger fan of well cut spots, and this one is an excellent example of that too. These day most high end commercials are mostly CGI or insane motion graphics, but this one goes back to the basics in a beautiful way. Other than the art cards that have a nice blue sparkle touch going on, there are very few effects involved. It is all cuts, dissolves, fades, and a couple luma flashes timed magnificently to the rock, break beat soundtrack. Enjoy, and maybe buy your lady, or yourself, something special this holiday season.

Scene Breakdown: Blue Velvet

I knew I would get to this movie eventually, but initially I had a different scene planned. Recently, I got to see a screening of Blue Velvet at the Starz Filmcenter and my intentions changed. Part of it was the other scene, upon further review, carried more of a performance punch rather than an editorial one; and I think part of it was that my sensibilities have changed a bit in the time since I last saw the film a couple years ago.

David Lynch’s work holds a special place in my film vernacular, and led me to his stylistic counterparts Brian De Palma and David Cronenberg, who have also become favorites of mine. Blue Velvet is a “surrealist mystery”, as many film historians have deemed it, but I’m drawn to the dark, twisted intrigue of the classic thriller. It starts with a college boy, Jeffrey, who while visiting home finds a severed ear that leads him down a dangerous road of sex and violence. Ok, so sorry for the cheesy ass synopsis. Most of my analysis is from a film editorial perspective but there will certainly be comments that deal more with directing and the other disciplines. First, I have to give credit where credit is due.

Blue Velvet was released in 1986. The writer and director was David Lynch, the Film Editor was Duwayne Dunham, and the Cinematographer was Frederick Elmes. This scene comes right before the climactic finale where Jeffery returns to the apartment that much of the mystery takes place in. The scene begins at the 1-hour, 46-minute, and 55 second mark and is just over 2 minutes long. As in previous posts, for a couple examples I used multiple screenshots over the length of one shot to show varying action and camera moves.

1) We start in the dark hallway outside of the apartment. Jeffery walks down the hallway towards the camera and the door to the apartment. Jeffery pauses at the door and looks down at the keys, taking a moment to collect himself. This moment gives us a chance to take in the sounds going on. One of the greatest qualities of Lynch’s films is the sound design; there always seem to be gorgeously creepy atmospheres established in the realm of sound. At this point, with the sound effects of footfalls and jingling keys halted; we hear a very low rhythmic tone coming in waves complimented with a much higher pitched steady tone much like electricity or cicadas. After the pause, Jeffery carefully unlocks the door and enters the apartment.

Glen Montgomery Colorado Video Editor

2) We have a matched action cut from inside the apartment now of Jeffery coming through the door. As he moves slowly into the room the high pitched hum gains in volume and pitch, adding to the tension.

Glen Montgomery Colorado Video Editor

3) Still in the same medium shot, Jeffery continues entering the room and as he looks around the corner, sees something and jumps back behind the wall. We don’t know what he saw, and rather than cut away we stay on Jeffery as he hides behind the wall. The editor could have done this sequence a couple different ways with different emotional responses. He could have had Jeffery start looking into the room, cut to what he is seeing, then cut back to Jeffery’s reaction or he could have shown Jeffery’s scared reaction then quickly cut to what he is looking at. Instead he holds on Jeffery without revealing what scared him. Now our imagination starts to run, wondering what horrific sight could have made him leap back like that. We stay on this shot for another 10 seconds after Jeffery reacts; seeing him cower and then inch his way back to look around the corner. Just as the light from the living room hits his face, we finally cut to what he is seeing.

Glen Montgomery Colorado Video Editor

4) In a wide shot of the living room, we see what scared him. There is one dead man tied to a chair and another man who has obviously been shot in the head still standing. We hold on this for 6 seconds, giving us plenty of time to take in this disturbing scene.

Glen Montgomery Colorado Video Editor

5) In a new medium close up, showing much more of Jeffery’s face, he closes the door while maintaining his eyeline into the room. As the door shuts, the high pitched whine quiets down but is not completely removed. Over the next 22 seconds, he tiptoes into the room, always moving forward towards the camera, which is dollying back to keep the same medium close up framing. As he walks, he glances around the room, taking in what has happened here. This shot is all about his facial expressions. They are constantly transitioning between fear, shock, and confusion.

Glen Montgomery Denver Avid Video Editor

6) Jeffery and the camera finally come to a stop, still in the medium close up. Ever since he started walking, the high-pitched whine, which had quieted, has been slowly rising again in volume. At the end of the shot, he looks down and to his right. This movement initiates the cut, which will show us what he is looking at.

Glen Montgomery Denver Avid Video Editor

7) We cut to a medium shot of the lower half of the standing man in yellow, who is a dirty cop we learned of earlier, and a broken television. As we cut, the high-pitched sound increases quite a bit, hinting that this sound may be coming from the television or from the walkie-talkie in the man’s pocket.

Glen Montgomery Denver Avid Video Editor

8) The shot continues, with the camera tilts up to the head of the man in yellow. It appears he is still breathing, but has been lobotomized by a gunshot wound to the head. Once the camera stops tilting up, we hold on him for a beat before cutting away.

Glen Montgomery Denver Avid Video Editor

9) We return to the medium close up of Jeffery. His eye contact is still with the man in yellow. As we cut to him he looks to the right and we cut away again, following his gaze.

Glen Montgomery Denver Avid Video Editor

10) In a medium shot, we see a bound and gagged man who has also been shot in the head.

Glen Montgomery Denver Final Cut Pro Video Editor

11) Back to Jeffery, who takes a deep breath in reaction. This scene is all about Jeffery, so we are seeing a lot of his reaction shots as he examines the crime scene. Also this scene is based on tension, so is slower cut with a more shots to draw out the suspense. We could have removed this shot and gone to the next but by including this one we get an extra beat and an extension of the dread he is feeling.

Glen Montgomery Denver Final Cut Pro Video Editor

12) Following along with Jeffery’s increasing focus on the details, we go to an extreme close up of the seated corpse. The shot starts on the man’s mouth, which is stuffed with a piece of blue velvet. If you haven’t seen the movie, well first go out and see it, but if you haven’t then you need to know that blue velvet is a key story element in the film and the song is sung numerous times throughout. After a moment, the shot tilts up slowly into a gorgeous composed shot of both the bullet hole and the results of a severed ear. In this moment we understand who this man is. He is the kidnapped husband of one of the main characters. The whole mystery began when Jeffery found the ear in a park at the beginning of the film and now he has finally found the ear’s owner, but unfortunately it is too late. After the camera comes to a stop, we hold on this for 3 seconds to allow for the realization to settle in.

Glen Montgomery Denver Final Cut Pro Video Editor

13) We return to another reaction of Jeffery, as he is forming the same conclusion we just did in regards to the man’s identity. What comes next is the greatest scare of the movie. We have been lulled into this trap with long, slow shots with very little movement or sound, other than the incessant drone in the background of course. As I brought up in the Dark Knight scene breakdown, all good scares are dependant on strong audio cues. This one begins with an audio cue in this shot and overlaps into the next to finish with the visual scare. From the pocket of the man in yellow we hear the loud hiss of the walkie-talkie and the words “Get back”. In the same moment that we as the audience jump; Jeffery jumps back as well. His reaction takes 8 frames and then we cut.

Glen Montgomery Denver Final Cut Pro Video Editor

14) Now, back in the wide shot from behind Jeffery, we hear the rest of the line from the walkie-talkie, “and stay down.” At the same time, the arm of the man in yellow spasms and knocks the shade off the lamp next to him. It is hard to say in written words how much this scare has gotten me each time I have viewed it. Even in reviewing the cuts for this breakdown it got me, and I completely knew it was coming. It works in a duel way because of the way the audio leads us into the visual cue; but even more so, it succeeds because so much effort was invested into the lead up. All the long shots hanging on Jeffery as he moved about the apartment, the slow camera moves, and especially the sound design got us keyed up so that when the scare came it worked magnificently. We hang on the shot as Jeffery leaps back and then settles himself. The next line begins over the walkie-talkie, “It’s Frank Booth, apartment 26.” Frank is the villain of the film and it seems the police are about to raid his place. As soon as the line finishes, we cut.

Glen Montgomery Denver Final Cut Pro Video Editor

15) In his medium close up, Jeffery is still a little shaken up. The walkie-talkie transmits again with, “Lieutenant, we’re at Frank’s place now. The raid has commenced as scheduled.” Over the course of the message, Jeffery inches forward again, his eyes flicking between the man head and the walkie-talkie in his pocket. By the time it finishes, he seems to have regained his composure. As the line finishes there is a beat where he is steadily looking down towards the walkie-talkie and soundtrack music begins to fade in. After the beat he looks up, initiating the cut. This shot last for 11 seconds.

Glen Montgomery Denver Motion Graphics

16) Back on the medium close up of the bloodied head of the man in yellow, we hear over the walkie-talkie, “Stay in place.”

Glen Montgomery Denver Motion Graphics

17) In Jeffery’s medium close up, he looks from the man’s head down to his pocket again. The music is now at full volume, and as we cut to this shot the vocals of the song begin.

Glen Montgomery Denver Motion Graphics

18) We cut back in the shot of the broken television and the walkie-talkie in the pocket. We hear static coming from it, but no words are being said. This is an excellent vehicle for getting us to the following scene. By looking at the device and the audio coming from it, we instinctively want to know what is happening in that other place, and will be rewarded by transitioning to that event.

Glen Montgomery Denver Motion Graphics

19) Now we are in the next scene, where the police raid is about to begin.

Glen Montgomery Denver Video Editor